Night of the walking Dead

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Rank #6912
Status Online
Server Time Day 1 - 18:11
Current Players 0/8
Address 176.57.143.93:27290
steam://176.57.143.93:27290
Location (GeoIP) flag-DE Europe  /  Germany / Frankfurt am Main
World Sidime Territory (8192k)
Difficulty Nomad
Killing Mode Strangers
Feral Sense No
XP / Loot 100% / 75%
Day Length 60 minutes
Claim Block Count/Size 1 * 71
BloodMoon Enemy Count 12
Last Activity 1 day ago
Server Claim Status Server Owner? Claim your server to enable the Vote API

Player stats

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Description Translate
The Impact^ Romero Simulation. An asteroid struck Earth, unleashing the undead. True survival rules apply^ permanent death means starting over. Loot is incredibly scarce—every bullet matters. Will you kill for resources or help humanity survive? Choose wisely.
Login Confirmation Text Translate
Phase 1^ The StrikeIt wasn&39;t a viral outbreak or a lab accident. It came from the stars.On a quiet winter night, astronomers flagged an anomalous, fast-moving asteroid designated 7-Omega. By the time the public realized the danger, it was already breaching the atmosphere. The asteroid shattered the continent, sending shockwaves across the globe and plunging the world into darkness.The physical structure of the world was broken instantly. 7-Omega tore into the northernmost edge of the region, creating a highly localized, hyper-lethal impact crater. Inside the asteroid’s core was an alien, crystalline pathogen that immediately bonded with human neural tissue upon atmospheric burn-up.Phase 2^ The Romero Rules & Environmental ZonesThe cataclysm altered the environment in expanding concentric rings, forcing survivors to navigate a uniquely fractured landscape^The Dead North (The Wasteland)^ At the absolute top of the world lies the small, concentrated impact zone. It is a highly toxic, ruined wasteland where the atmosphere is choked with ash and the dead are at their absolute most aggressive.The Thermal Ring (The Burnt Forest)^ Encircling the crater is a slightly larger ring of fire and ash. The initial thermal blast permanently scorched the earth here, leaving behind a smoldering, blackened skeleton of a forest where embers still burn.The Arid Expanse (The Desert)^ Pushed further out, the immense atmospheric heat baked the land, swallowing up moisture and turning the next geographic tier into a slightly larger, blistering desert.The Fragile Sanctuary (The Forest & Snow)^ Farthest from the impact, nature tries to hold on. A slightly wider temperate green forest provides a deceptive sense of safety, which eventually transitions into an even larger, sub-zero snow biome frozen over by the dust cloud blocking out the sun.Within hours of the strike, the fallen didn&39;t stay down. The infection didn&39;t mutate into monsters or running beasts* it reanimated the dead into a relentless, walking tide. They are slow, heavy, and driven by a singular, primal urge to consume. A bite is an absolute death sentence.Phase 3^ The Current RealityIt has been months since the sky fell. The world is dead silent. Factory-made food, medicine, and clean water are nearly entirely gone—scavenged into nonexistence by those who came before you. Every remaining can of soup is worth a life. Every single bullet is a miracle.In this simulation, the rules of nature are brutal and absolute^Permanent Death^ If you fall to the horde or exposure, your story ends. Your next life begins as a completely new, starved stranger washed up in the wilderness with nothing but the clothes on your back.Extreme Scarcity^ Nature is reclaiming the towns. Loot does not magically reappear in buildings. What you find is all there is, forcing you to craft from scrap or starve.The Human Condition^ There is no government, no law, and no rescue coming. The few survivors left are desperate. When you encounter another living soul, you face the ultimate choice. Do you extend a hand to rebuild a fragile piece of humanity, or do you pull the trigger to ensure your own survival for one more night?Trust is more expensive than ammunition. Welcome to the Impact zone.

Raw server settings

Region CentralAmerica
Game mode Survival
Game name SIDIME TERRITORY
Server website url
Level name Sidime Territory
Game host Night of the walking Dead
Language English
Server version V.2.6.14
Platform WindowsPlayer
Ip 176.57.143.93
World size 8192
Max players 8
Free player slots 8
Port 27290
Current players 0
Server visibility 2
Game difficulty 2
Day night length 60
Blood moon frequency 9
Blood moon range 0
Blood moon warning 8
Zombie feral sense 0
Zombie move 0
Zombie move night 0
Zombie feral move 0
Zombie bm move 0
Xp multiplier 100
Enemy difficulty 0
Player killing mode 2
Drop on death 1
Drop on quit 0
Blood moon enemy count 12
Current server time 18580
Day light length 18
Block damage player 200
Block damage ai 50
Block damage aibm 50
Air drop frequency 168
Party shared kill range 10000
Loot abundance 75
Loot respawn days 100
Max spawned zombies 64
Max spawned animals 50
Land claim count 1
Land claim size 71
Land claim dead zone 30
Land claim expiry time 7
Land claim decay mode 0
Land claim online durability modifier 0
Land claim offline durability modifier 0
Land claim offline delay 0
Bedroll expiry time 45
Bedroll dead zone size 15
Day count 3
Is dedicated true
Is password protected false
Is public true
Enemy spawn mode true
Show friend player on map true
Build create false
Eac enabled true
Air drop marker true
Stock settings false
Stock files true
Modded config false
Architecture64 true

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